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Moxonomy

Flowstone Charger

Creature — Beast2 generic manaRed manaWhite mana

Sitting still, this is a 2/5: a wall, a blocker, a creature that survives almost any single combat. The moment it swings, that math inverts. The attack trigger remakes it into a 5/2, three more power for three less toughness, which is the kind of self-sabotaging arithmetic that defines the Flowstone line, a run of creatures whose stats fight themselves that began in the early sets and carried forward into this enemy-color pairing. The interesting wrinkle is that the modification happens on attack, not at your choosing: it is a 2/5 on defense every turn and a 5/2 on offense every turn, and there is no version of it that is a 5/5 or a 2/2 when you would rather it be. That fixed swing has real consequences. A 5/2 dies to most chump-blocking math and trades down into anything with two toughness it cannot kill first, while the 2/5 that comes home each turn is a genuinely awkward thing for a small attacker to push through. The result is a creature that wants to alternate roles turn by turn, sent in some turns and held back on others. The red-white identity fits: aggression that knows when to plant its feet. As a piece of the enemy-color experiment that pushed Red and White to share a body, it captures that pitch in one stat line, two opposed instincts forced into the same creature.

Flowstone Charger (apc)
APC · #99uncommon
Pricing
Normal: $0.08
Foil: $0.53
Oracle Text

Rules text

Whenever this creature attacks, it gets +3/-3 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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