Flowstone Charger
Sitting still, this is a 2/5: a wall, a blocker, a creature that survives almost any single combat. The moment it swings, that math inverts. The attack trigger remakes it into a 5/2, three more power for three less toughness, which is the kind of self-sabotaging arithmetic that defines the Flowstone line, a run of creatures whose stats fight themselves that began in the early sets and carried forward into this enemy-color pairing. The interesting wrinkle is that the modification happens on attack, not at your choosing: it is a 2/5 on defense every turn and a 5/2 on offense every turn, and there is no version of it that is a 5/5 or a 2/2 when you would rather it be. That fixed swing has real consequences. A 5/2 dies to most chump-blocking math and trades down into anything with two toughness it cannot kill first, while the 2/5 that comes home each turn is a genuinely awkward thing for a small attacker to push through. The result is a creature that wants to alternate roles turn by turn, sent in some turns and held back on others. The red-white identity fits: aggression that knows when to plant its feet. As a piece of the enemy-color experiment that pushed Red and White to share a body, it captures that pitch in one stat line, two opposed instincts forced into the same creature.
