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Moxonomy

Flowering Field

Enchantment — Aura1 generic manaWhite mana

The math is what dooms it. Tapping the enchanted land prevents the next 1 damage to any target this turn, so a two-mana Aura buys you, at best, a one-point fog every turn. To blunt a real attack you would need several enchanted lands and each of them tapped in response, and even then any creature with more than 1 power strolls past the shield. The rate is brutal: a card and a land's tap each turn to deny a single point of damage, the sort of prevention dial that the game had largely stopped printing by the time this appeared. The intent is legible enough (it wants to convert lands you were going to play anyway into a slow defensive engine), but the output is set so low that it never crosses from cute to functional. It belongs to a strain of incremental life-buffer designs from the same era that look durable on paper and ask for far more setup than the damage they turn away ever justifies.

Flowering Field (pcy)
PCY · #9uncommon
Pricing
Normal: $0.16
Foil: $5.92
Oracle Text

Rules text

Enchant land Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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