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Moxonomy

Flourishing Strike

Instant1 generic manaGreen mana

Anti-flying tech usually does nothing when the opponent has no evasion, and a straight pump spell is fine but rarely stands out on its own. Entwine reconciles the two: it lets a narrow reactive answer double as a proactive combat trick, so the slot never sits dead. Cast it cheaply as a pump when you're racing on the ground; cast it as five damage to a flier when you need to snipe something evasive; pay the entwine cost when the board wants both a swing in combat math and a flier dead in the same instant. That range is the whole design justification for pinning the removal half specifically to flying creatures: green already answers ground threats through combat, so the mode that closes green's structural gap (its poor reach against evasion) is the one that carries the damage, while the pump half rewards the go-wide, go-tall plans green already wants to run. Entwine is an old modal-spell idea revived here to solve a color-pie problem rather than to sell versatility for its own sake. Green pays a premium at instant speed for a piece of interaction it normally lacks, and gets a trick it can always fall back on as insurance when the flier never shows up.

Flourishing Strike (mh2)
MH2 · #159common
Pricing
Normal: $0.12
Foil: $0.05
Oracle Text

Rules text

Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine 2 generic manaGreen mana (Choose both if you pay the entwine cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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