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Moxonomy

Floriferous Vinewall

Creature — Plant Wall1 generic manaGreen mana

The 0/2 with defender is doing two jobs that green has long liked to fuse into one early play: it walls off the ground while its enters trigger digs six deep for a land to keep the curve moving. The design tension is honest. You get a body and, if you find one, a land, but you do not get to keep any of the nonland cards you see; everything except the revealed land goes to the bottom in a random order. That randomization is what stops the effect from being genuine card selection: it filters toward fixing, not quality, so the payoff is smoother mana rather than a better hand. The body's value is the toughness, not the trigger. A 0/2 chump-blocks or holds off the aggressive one-drops that a ramp or midrange draw most fears in its opening turns; it cannot deal combat damage, so it is a speed bump rather than a threat that trades. The land in hand means the turn is never wasted even when nothing is pressuring you. It fills a narrow, specific gap: a defensive two-drop that also advances your mana, built for decks that want to reach their expensive spells without falling behind to the fast starts along the way.

Floriferous Vinewall (dmu)
DMU · #163common
Pricing
Normal: $0.15
Foil: $0.26
Oracle Text

Rules text

Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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