Flood of Tears
The bounce spell that pays you back for the tempo it costs you. A symmetrical mass return normally leaves both players rebuilding, and the swing tends to favor whoever committed less to the board: the classic Evacuation problem, where clearing the table helps the aggressor as much as the defender. This design inverts that logic by attaching a rebate to the caster who overcommitted. Return four or more of your own nontoken permanents (the count is drawn from your permanents specifically, not the whole battlefield) and you cash the ricochet during the same resolution, dropping a permanent card straight from hand onto the battlefield outside the timing and mana it would normally demand. That clause is what justifies the six-mana price tag: it turns the drawback of having played the most into an engine, letting a heavy blue board (or a fatty stranded uncastably in hand) skip its cost and arrive the instant the spell resolves. The counting requirement is the discipline, since a token-heavy board that clears itself off the table will struggle to hit four nontoken permanents to trigger the cheat. It reads like a reset button and functions like a launch pad: reset everyone, then reload something the return itself paid for.



