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Moxonomy

Flight Spellbomb

Artifact1 generic mana

The cleanest expression of the Spellbomb cycle's twin logic: every member is a one-mana artifact that performs a small effect on sacrifice, then offers a colored payment to convert itself into a card. Here the effect is evasion, granting flying to a single creature until end of turn, which is rarely worth a card on its own. That is the point. The card is built so the death trigger does the heavy lifting: when you have nothing better to do with it, you sacrifice the artifact and pay a single blue to draw a card, smoothing your draws and feeding the graveyard count for artifacts-matter payoffs along the way. The two halves are deliberately misaligned in color (a colorless deployment and activation cost, a blue cashout) so the card slots into any deck for the floor and only the blue ones unlock the cantrip. The flying mode does more than launder a dead draw: holding it open to push the last points of damage past a clogged ground, or to ambush an attacker in the air, turns a do-nothing into a real decision over which mode the board rewards. What earns the slot is not what the card does but what it never costs you: a sacrifice artifact that converts itself into a fresh card the moment the board makes its evasion irrelevant, with the blue payment as the only gate between deployment and replacement.

Flight Spellbomb (som)
SOM · #155common
Pricing
Normal: $0.12
Foil: $0.49
Oracle Text

Rules text

Tap, Sacrifice this artifact: Target creature gains flying until end of turn. When this artifact is put into a graveyard from the battlefield, you may pay Blue mana. If you do, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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