Flesh-Eater Imp
Infect creatures usually face the same arithmetic problem: they deal poison in small increments over many turns, and a single body rarely reaches lethal on its own. This one answers the math directly. A 2/2 flyer with infect already clocks in two-counter swings through the air, but the sacrifice ability turns it into a finisher you can scale at will. Each creature you feed it adds another +1/+1 until end of turn, which on an infect body means another point of poison per pump, all of it landing in a single unblocked attack. That is the wrinkle worth dwelling on: with infect, combat damage is poison, so a stack of cheap fodder converts into a lethal poison count the moment the path is clear, no second swing required. The cost is real, because every creature you throw in is a body you no longer have, but in a deck built to flood with disposable tokens or expendable attackers, that is exactly the trade it wants. The evasion is what makes the engine reliable rather than a hopeful alpha strike; flying narrows the set of blockers that can interrupt the math, so the sacrifice fuel goes toward damage instead of getting traded away in the air. A modest body, then, that reads as a sacrifice outlet pointed in an unusual direction: not at value or recursion, but at compressing a board's worth of creatures into one poisonous flight.


