Flesh Carver
A sacrifice outlet that refuses to be a one-way trade. Most aristocrats engines treat the body that eats your creatures as disposable infrastructure: a free fling outlet you do not mind chumping. This one grows every time it feeds, stacking two +1/+1 counters per creature thrown into it, and then refuses to actually leave when it dies, dropping a black Horror sized to whatever power it reached. Intimidate is the quiet load-bearing piece: a 2/2 pumped to 6/6 or 8/8 by a couple of activations is not a threat if it just runs into a blocker, so the keyword turns each counter into damage that lands against most boards. The death trigger reads as insurance but functions as a tax on removal: kill it at 6/6 and you have handed the controller a 6/6 in exchange, which means the cheapest answer (a point of damage, a -1/-1 before it has grown) is the one you most want to deny. Because the activated ability requires sacrificing another creature, the engine wants a steady supply of bodies feeding in rather than the carver eating itself; pair it with a separate fling outlet and the death token becomes a second payoff stacked on the same removal. A clean piece of black creature-sacrifice design from the era when the color was first being handed engines that rewarded throwing bodies away on purpose.
