Flesh Burrower
Deathtouch on a cheap green body is a familiar pressure valve: it makes blocking with anything valuable a losing proposition, since the defender either loses a bigger creature or takes the hit. What this design does is unbundle that pressure from the creature carrying it. The attack trigger hands deathtouch to a second attacker, which means the keyword stops being confined to one 2/2 and becomes a buff you extend wherever the board needs it: a fat trampler that now punches through a high-toughness wall, a mana creature you never expected to send in profitably, an evasive threat you want to make unblockable in practice. The grant is singular (one other creature per attack) and locked to the attack step, so there is no board-wide payoff; the target only has to be a creature you control. Those limits keep the effect anchored to combat rather than turning it into a repeatable removal engine: it is a trick with legs, not a machine. Green rarely gets to shape combat math this cleanly, and extending the deathtouch grant to a second attacker gives the color a way to threaten trades across the board, one attack at a time.
