Flensing Raptor
Toxic is a slow clock by nature: one poison counter per hit, ten to close, which means the mechanic lives and dies on how many attackers you can point at a face and how fast they arrive. A flier attaches the counter to an evasive body, so it lands its poison on schedule rather than trading in the red zone. The enter trigger is where the design shows its intent, though: it hands another of your toxic creatures +1/+1 and flying until end of turn, meaning a ground-bound poison creature you already control suddenly connects the turn this arrives. That is a deliberate acceleration of the toxic count. A creature that would have been chumped or held back now gets over the top for a turn, doubling the poison you apply on a single attack step. The +1/+1 is secondary; the flying is the payload, converting a stalled board into two counters where there would have been one. It reads as a modest 2/2 with a modest trigger, but the mechanic it serves rewards exactly this kind of enabler: something that turns a static toxic board into a moving one for a window. The whole poison archetype is a race against its own slowness, and this is a card built to shorten that race by one attack.
