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Moxonomy

Fleetwheel Cruiser

Artifact — Vehicle4 generic mana

The Vehicle that solved the type's worst problem in its very first wave. Crew was designed around a tension: a creature that doesn't have to be a creature dodges sorcery-speed removal and sweepers, but it also can't do anything the turn it lands without a crewer tapping in. This one pays its own way in. The enters-the-battlefield clause animates it for a turn for free, and haste means the 5/3 trampling body swings the moment it hits the table without ever tying up a creature to do it. That makes it the rare Vehicle that functions as a clean four-mana threat in a vacuum, then keeps coming back as a recurring beater once you have a body or two to crew 2 on later turns. The cost is the toughness: a 5/3 with no defensive value the turn after it attacks, since you have to spend creatures to keep it animated, and the trade is built so it rewards a board that's already pressuring rather than one trying to stabilize. It reads as a hatchet for the front of a curve, not a value engine, and it tells you so by handing you the first attack free and asking for crew fodder on every one after.

Fleetwheel Cruiser (pkld)
PKLD · #214srare
Pricing
Normal:
Foil: $2.00
Oracle Text

Rules text

Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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