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Moxonomy

Fleeting Distraction

InstantBlue mana

The -1/-0 is almost a fiction: a single point off a creature's power rarely changes a combat outcome, and against most boards it does nothing measurable at all. That is the point. This belongs to the family of cantrips where the spell on top of the draw is a polite excuse, a token effect bolted to the real product, which is one card for one mana at instant speed. The lineage runs through cards like Brainstorm and Opt and Sleight of Hand, each pricing the cantrip differently: some give you selection, some give you depth, this one gives you a marginal combat nudge you will mostly ignore. What it actually does is keep a deck's card count whole while filtering toward the cards that matter, the function that makes blue's draw-go shells tick. The minor debuff occasionally earns its keep, shrinking an attacker just under a blocker's reach or pushing a creature out of lethal range, provided you cast it during the declare blockers step or earlier, before combat damage is assigned. But the design honesty is in how small the rider is: a cantrip this cheap can only carry a body-light effect, and -1/-0 is about as light as a creature-targeting spell gets while still being technically relevant. It is the cantrip stripped to its frame, the draw paying full freight and the spell text apologizing for the inconvenience of needing a target at all.

Fleeting Distraction (roe)
ROE · #67common
Pricing
Normal: $0.07
Foil: $0.45
Oracle Text

Rules text

Target creature gets -1/-0 until end of turn. Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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