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Moxonomy

Fleetfeather Sandals

Artifact — Equipment2 generic mana

Cheap, colorless, and indifferent to what it bolts onto: that is the whole appeal. Two mana to play and two to equip hands any creature two combat abilities that turn a static threat into an immediate clock, flying to slip past a clogged ground and haste to skip the summoning-sickness tax entirely. The reason it turns up far from its tribal-equipment cousins is that it makes no demands of the deck around it. There is no creature-type clause, no toughness floor, no living-weapon body to protect; the artifact simply waits to give a freshly cast bomb a turn it would not otherwise get. That haste rider is the part doing the quiet work. Plenty of equipment grants flying, but pairing it with haste means the same piece that finishes a stalled board can also rush a just-resolved fattie into combat the moment it lands, collapsing the gap between casting a finisher and attacking with it. The colorless cost is what lets the effect travel: any deck running a creature worth accelerating can run the Sandals, regardless of color identity, and re-equip across a board as threats trade away. This is humble design whose ceiling is set entirely by the creature standing next to it, which is why it keeps finding homes far from the equipment decks it was ostensibly built for.

Fleetfeather Sandals (ths)
THS · #216common
Pricing
Normal: $0.19
Foil: $0.90
Oracle Text

Rules text

Equipped creature has flying and haste. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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