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Moxonomy

Fledgling Griffin

Creature — Griffin1 generic manaWhite mana

Landfall here ties evasion to a trigger rather than a static keyword, and that timing is the whole strategic shape of the card. A 2/2 for two is a clean early body in white, but the flying only switches on for the turn you drop a land, which means it threatens in the air exactly when you are advancing your board anyway. The window is the design: a ground blocker by default, then a flier the turn you make your land drop in the precombat main phase and swing over for the damage, then grounded again on your opponent's turn when they would want to race back. That cadence rewards holding a land for the turn you want the air damage, sequencing the drop before combat rather than slamming everything on curve, and it makes fetch effects or extra-land plays read as in-combat tricks instead of ramp. The asymmetry matters: an opponent has to respect the flying on every one of your turns even when the creature is sitting on the ground, because any land you play before attacking can flip it. The body is modest and the upside is capped at two points of evasive pressure, but the sequencing question is the point, and it asks something small of a card most decks would otherwise play on autopilot.

Fledgling Griffin (wwk)
WWK · #5common
Pricing
Normal: $0.03
Foil: $0.28
Oracle Text

Rules text

Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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