Flaying Tendrils
The exile clause is what separates this from every symmetric sweeper before it. A wrath that shrinks all bodies by -2/-2 is old technology: it clears tokens, mana dorks, and the low end of a curve without touching your own resilient threats too badly. What the exile rider buys is permanence. Any creature that dies this turn is gone, not stacked in a graveyard for Reanimate, Unburial Rites, or a recursion loop to buy back. That reframes the card from a board reset into a graveyard-hostile answer, aimed squarely at the decks that treat death as a resource rather than a cost. The devoid tag makes it colorless despite the double-black pip, which matters less for what it does and more for what it interacts with: spells and effects that care about color, or the absence of it, read this as a colorless spell. The tension in the design is the -2/-2 ceiling. Three mana buys a sweep only against small creatures, so the card is deliberately a low-end broom rather than a catch-all board wipe; anything with three or more toughness survives the shrink. That narrow window is the price for the exile, and it keeps the effect honest against midrange while staying brutal against tokens, aggro, and the reanimation shells the exile clause was built to punish.


