Flaxen Intruder // Welcome Home
The order of operations is the whole trick, and it runs backward from how most split cards feel. Welcome Home is the seven-mana half that drops three 2/2 Bears in a single cast; resolving it stashes the card in exile, where the 1/2 body waits to be replayed for a single green later. You cannot flip the sequence: send the little Berserker in first, cash it for its artifact-or-enchantment destruction on combat contact, and the card goes to the graveyard rather than exile, so there is no Bear-making spell left to retrieve. What the exile clause actually buys is a curve-topper that reloads. Land the token spell when seven mana is affordable, then draw the same card back as a cheap, disruptive attacker whose combat trigger doubles as a Disenchant. The creature half is deliberately conditional: it wants an unblocked swing and asks you to sacrifice the body to trigger the destroy, so it reads less like removal held up at the ready and more like a rider on an attack you were already making. Modest card, clean premise: the naturalist arrives leading a den of bears, and returns later to break your relic on the way out of combat.


