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Moxonomy

Flaring Flame-Kin

Creature — Elemental Warrior2 generic manaRed mana

Strip away the enchantment and you have a vanilla 2/2 for three mana: the entire payload is conditional on something else doing the work first. That conditionality is the design knot. The body wants to be in an Auras deck, where it becomes a trampling 4/4 with a built-in firebreathing pump, scaling to whatever red mana you can spare in a single attack step. But Auras have always carried a structural tax: the moment your enchantment hits, you have committed two cards (the creature and the Aura) to a permanent that a single removal spell sends to the graveyard as a two-for-one. This card doubles down on that exposure by gutting itself the instant the Aura leaves, so the +2/+2, the trample, and the pump all evaporate together. It is built for a strategy that asks the player to accept fragility in exchange for a curve that snowballs, and it expresses that bargain more bluntly than most: with no Aura attached it does nothing remarkable, and with one it can punch through a stalled board in a turn. The firebreathing clause is the part that elevates the package, turning leftover mana into reach and giving the deck a way to close from a board position the raw stats would not suggest.

Flaring Flame-Kin (dis)
DIS · #62uncommon
Pricing
Normal: $0.12
Foil: $0.50
Oracle Text

Rules text

As long as this creature is enchanted, it gets +2/+2, has trample, and has "Red mana: This creature gets +1/+0 until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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