Flaring Cinder
The rummage-on-a-body has always been a rate problem: looting effects want to run cheap, but stapling one to a creature usually means overpaying for the stats. This threads that by charging its filter twice, once when the body lands and again whenever you cast something heavy, so the discard-then-draw only recurs if your deck is actually reaching into the four-plus range. That constraint is what shapes it: it is not a loot engine you drop into any Izzet shell, it is one that rewards a curve top-heavy enough to keep triggering it, and it hands you the selection to find those expensive spells while smoothing away the dead early draws. The trigger is also a may with a discard cost, which means it never mills you against your will and never forces a pitch you cannot afford, a small design courtesy that keeps it playable even when your hand is already lean. As a 3/2 it is a real clock rather than a parked value piece, so the filtering happens while you are attacking. The obvious partners are spells you would happily discard and recur: reanimation targets, flashback cards, anything with a graveyard second life. What it is genuinely for is the deck that wants to sculpt toward one big turn without dedicating a whole card to card selection, and that is a narrower ask than the loose "draws you cards" reading suggests.
