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Moxonomy

Flanking Licid

Summon Licid1 generic manaRed mana

The Licid template answers a problem the enchant-creature Aura never solved: getting stuck on a single host. A traditional Aura commits to one creature for good; a Licid is a creature first, and only becomes an enchantment while it is doing its job, so it can detach and walk to a new target instead. Activating the Red mana and tap turns the 1/1 body into a mobile grant of flanking, and the escape clause (pay Red mana to end the effect) lets it detach back into a creature to dodge removal aimed at the enchantment or reposition the buff. But the tap is the cost that keeps the mobility honest: reverting to a creature does not untap it, so once it has climbed onto a host and come back off, it sits tapped until your next untap step. The "mobile" grant is really a once-per-turn commitment without an outside untap effect. That fiddly rules engineering (a permanent changing card type on the fly, migrating between hosts, and toggling its own text) is what the whole cycle exists to showcase. Flanking itself is the least of it. The keyword this member hands out is a minor combat ability, so the effect rarely justifies the mana churn. What the card really documents is a template built to make Auras survivable and then largely retired: a creature that wears itself onto another, then takes the buff back to try again.

Flanking Licid (mb2)
MB2 · #562rare
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

Red mana, Tap: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay Red mana to end this effect.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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