Flamespeaker's Will
Aggressive decks have always struggled to fit artifact removal into their curve, and this Aura's pitch is to fold that maindeckable answer into a buff they were happy to play anyway. The +1/+1 is the cost of admission: a one-mana pump that nudges a creature into a better combat slot, with the artifact destruction sitting dormant until the attack connects. That trigger is the whole tension. The Aura only cashes in after the enchanted creature deals combat damage to a player, so the removal is contingent on the offense it was already enabling, and the sacrifice is optional, letting you bank the body's stat boost on boards where there is no artifact worth killing. The risk is the inverse of most removal: you commit the card before you know there will be a target, and you must push damage through to collect. Compared to a clean burn-the-artifact spell, this asks you to walk the answer onto the board attached to a creature that can be killed in response, trading flexibility for the discount of pump plus removal stapled onto a single red mana. It is a design that only makes sense to a deck whose plan is to attack regardless: the artifact destruction is a reward for the strategy, not a tool you reach for on demand.
