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Moxonomy

Flamespeaker's Will

Enchantment — AuraRed mana

Aggressive decks have always struggled to fit artifact removal into their curve, and this Aura's pitch is to fold that maindeckable answer into a buff they were happy to play anyway. The +1/+1 is the cost of admission: a one-mana pump that nudges a creature into a better combat slot, with the artifact destruction sitting dormant until the attack connects. That trigger is the whole tension. The Aura only cashes in after the enchanted creature deals combat damage to a player, so the removal is contingent on the offense it was already enabling, and the sacrifice is optional, letting you bank the body's stat boost on boards where there is no artifact worth killing. The risk is the inverse of most removal: you commit the card before you know there will be a target, and you must push damage through to collect. Compared to a clean burn-the-artifact spell, this asks you to walk the answer onto the board attached to a creature that can be killed in response, trading flexibility for the discount of pump plus removal stapled onto a single red mana. It is a design that only makes sense to a deck whose plan is to attack regardless: the artifact destruction is a reward for the strategy, not a tool you reach for on demand.

Flamespeaker's Will (jou)
JOU · #95common
Pricing
Normal: $0.14
Foil: $0.20
Oracle Text

Rules text

Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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