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Moxonomy

Flameskull

Creature — Skeleton1 generic manaRed manaRed mana

The 3/1 flyer that can't block is an aggressive body priced for tempo, but the Rejuvenation trigger is where the real accounting happens: this thing was built never to be a true two-for-one against your opponent, only a two-for-one against attrition. When it dies it exiles itself and the top card of your library, then hands you a window that stretches into your next turn to play one of them. The clause that keeps the whole design from spiraling is the exclusivity: cast Flameskull off the exile and you forfeit the extra card; play the extra card and the skull stays gone. So the card doesn't generate advantage so much as refuse to be traded away, converting every removal spell into a stalling tactic rather than a clean answer. It's a recursion design that lives in the space between a body and a cantrip, useful precisely because opponents can't decide which half they're spending resources to stop. The can't-block rider does the balancing: forbidding defense keeps this from being a blocker you recur forever, and points the whole package back at a life total where the tempo math is meant to live.

Flameskull (prm)
PRM · #92724mythic
Pricing
Normal:
Foil: $6.11
Oracle Text

Rules text

Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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