Flamekin Gildweaver
A 4/3 trampler that pays a point of raw beatdown for a mana on the way in. The Treasure it drops is the whole reason to reach for this body instead of one of red's leaner aggressive four-drops: it smooths the following turn, fixes toward a splash the deck could not otherwise support, or banks a mana to crack later for a play above the curve. Red has spent years learning to hoard Treasure rather than spend it on the spot, and this design leans into that shift by hanging the token off a creature that still wants to attack. The synergy lives in the token, not the creature types: any deck that counts artifacts, feeds a sacrifice outlet, or ramps toward something expensive gets a second use out of the Treasure long after the body has traded away. Trample keeps the 4/3 relevant into the midgame instead of stalling against a lone blocker, so the card does not fold into pure value once the mana is spent. It is a rate-conscious accumulator, not a bomb: built to make a color that traditionally empties its hand fast do a little banking instead.
