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Moxonomy

Flame Lash

Instant3 generic manaRed mana

The price of unconditional flexibility, paid in mana. Four damage to any target is the kind of effect red rarely gets without strings attached: no spectacle clause, no creature-only restriction, no requirement that the target be tapped or attacking. The cost of removing those strings is the cost itself. At four mana for four damage, this is a one-for-one trade priced well above the curve that Lightning Bolt established, and that gap is exactly the lever designers reach for when they want to hand a color an effect without letting it run the table. The body of work around it tells the story: red's cheap burn comes hedged (Searing Blood wants a creature small enough to die, Incinerate ate a smaller body for less mana), while the spells that hit anything at instant speed for real damage carry a tax. This one carries its tax in raw rate. What it offers in return is reliability: a removal spell that never reads its target's stats, never asks whether something is attacking, never cares if you flipped a card off the top this turn. It does one thing, at the moment you choose, and it does it to whatever you point it at. Four damage is the ceiling that stops it from outclassing the cheaper conditional burn it sits beside; four mana is the counterweight that fixes its role as the safe, expensive answer rather than the efficient one.

Flame Lash (blb)
BLB · #391common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Flame Lash deals 4 damage to any target.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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