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Moxonomy

Flame-Kin War Scout

Creature — Elemental Scout3 generic manaRed mana

A landmine wearing a body. The trigger is the catch: it fires on any creature entering, including your own, so this is a 2/4 that cannot share the battlefield with a freshly cast blocker or a token without detonating itself. That indiscriminate clause is the whole bargain. Four damage will kill most midrange bodies, and the scout asks you to hold up that threat as a deterrent, let an opponent's creature resolve, and trade your 2/4 into it on your terms. The friction runs deep: at four mana it is not cheap, and the self-immolating trigger means you rarely get to develop your own board alongside it. It wants a battlefield that has already stopped growing, which is exactly when a hard-to-kill wall does the least work. Designs that gate a removal effect behind a creature's death have appeared in many shapes since (bodies that punish the next thing to enter, deterrents that demand a sacrifice), but few tie the trigger to every entry the way this one does. That is what makes it read as a defensive wall and play as a one-shot kill spell you have to sequence around your own deck.

Flame-Kin War Scout (dis)
DIS · #61uncommon
Pricing
Normal: $0.07
Foil: $0.45
Oracle Text

Rules text

When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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