Flame Fusillade
The conceit is that every permanent you control becomes a pinger until the turn ends, and the words "any target" are what lift it past a board-stall trick: lands, tokens, artifacts, and creatures alike can each tap once to chip a point, so the effect scales not with one battlefield's worth of attackers but with the sheer count of untapped permanents you have when it resolves. The granted ability carries the tap symbol, which is both the catch and the engine: each permanent fires exactly once unless you can ready it again before cleanup. Anything that untaps your permanents on your own turn converts the one-shot volley into a repeated one. A doubled untap step is the textbook enabler, but any mid-turn refresh of a wide board (a mass untap like Vitalize, an artifact that taps to ready others) turns a passive battlefield into a firing line aimed at a face rather than a combat-math problem. The sorcery speed forecloses any surprise: you cannot spring this on an empty board, so it reads as a payoff cast on a position you have already built, not a reactive answer. That is the design tell underneath the burn-spell costume. The rate on any single tap is laughable, and the four-mana cost buys no damage on its own; the entire design space lives in how many separate taps you can manufacture before end of turn.
