Flailing Drake
A green flier built around a backfiring gift: any creature it touches in combat gets stronger, including the attacker swinging into it or the blocker it tries to fly over. The design inverts the usual logic of a defensive flyer. Most evasive bodies are clean answers to ground stalls or finishers for an aggressive curve; this one comes with a built-in tax on its own combat. Block a 2/2 and you hand it +1/+1, so trading down or even surviving the exchange gets harder than a 2/3 flier's stats suggest. Attack into open mana and the same clause feeds whatever rises to meet it. The effect is symmetric in the worst way: it triggers on both blocking and being blocked, so there is no clean combat the card can pick. What it leaves you is a flier you would rather not fight with, which is a strange thing to ask of a 2/3 with flying. The honest read is a downside that rarely pays off, a body whose evasion is partly walled off by its own text. It belongs to the era of cards that pinned a thematic drawback onto an otherwise serviceable creature, where the flavor of clumsy, lurching flight got translated into a mechanical penalty that the player, not the Drake, has to manage.
