Fisher's Talent
The upkeep trigger runs a familiar top-of-library check: peek at the top card, and if it's a land you may reveal it to mint a token. What it explicitly is not is card selection. There's no scry, no surveil, no choice to bury a whiff; you look, you optionally reveal, and then you draw that same top card regardless. So the "reveal a land" clause is a token-generation gate, not filtering: the enchantment always cantrips, but it never smooths what's coming next. The Class levels don't add new triggers; they upgrade the body the existing trigger already produces. Level 2 turns the 1/1 Fish into a 3/3 Shark, Level 3 turns that Shark into an 8/8 Octopus, so a single land off the top that once bought a throwaway blocker is minting an eight-power creature once you've paid in. That's the tension worth naming: the payoff is doubly gated, once by the level costs and again by whether the top card is actually a land, which keeps the ceiling from arriving for free even as the Octopus makes it high. It wants a land-dense, top-heavy library that reliably hits, and it goes cold in a deck thinned too aggressively to see lands off the top. As Class enchantments go it's on the incremental end: no swingy capstone, just a token factory whose output climbs one animal at a time.
