Firkraag, Cunning Instigator
Most goad commanders hand you a political weapon and leave the payoff vague: you force the table to swing, opponents crash into each other, and you sift the wreckage for whatever value shakes loose. This one closes the loop directly. Every time your Dragons attack an opponent, a creature that player controls gets goaded, and any creature that had to attack this combat (goaded by you or forced by anyone else's effect) rewards you the moment it connects with one of your opponents. The reward hinges on where that damage lands: it must hit an opponent, not you, so goaded creatures that turn and swing at another player keep feeding the engine, while a goaded attacker pointed back at your own face gives you nothing. It pays you for aiming the chaos sideways, not for absorbing it. The 3/3 body is deliberately soft: Firkraag grows only as the goad math resolves, which keeps it from standing as a threat on its own and casts it instead as the director of other people's aggression. Flying and haste do more than pad the stat line: the attack trigger fires the turn Firkraag arrives, and evasion means it can be one of the Dragons that sets the whole loop in motion. It is built for a single design problem, converting the mandatory-attack chaos of a multiplayer table from a group hug into a resource stream that runs through one seat.


