Firja's Retribution
A three-chapter arc that walks a single Angel from body to weapon to executioner. Chapter I plants a 4/4 flier with vigilance, a fine floor even if the Saga stopped there. Chapter II grants your Angels an ability that, until end of turn, lets each tap to destroy a creature with less power than its own. Because the grant expires that turn and each activation costs a tap, this is a removal window that closes at end of turn, not a standing engine: you get one coordinated sweep, then the ability is gone. The clause reads off the Angel's power at activation, which quietly rewards stacking anthem effects or fielding a larger Angel before you point the ability anywhere, since a bigger body destroys bigger threats. Chapter III then flips the fleet to double strike for a turn, converting the assembled board into lethal alpha-strike math rather than incremental value. Each chapter compounds the last: the token from I is the thing II arms and III doubles, so the swing grows with how much Angel material is already on the table. That dependency is also the honest cost. If the board gets swept between chapters, the later triggers point at nothing, and the sacrifice clause means there is no second pass. Note that every benefit past Chapter I keys off Angels specifically, not Warriors: an army of white Warriors that happens to include no Angels gets nothing from II or III. It reads less as a standalone card than a three-turn instruction set layered onto an Angel board.



