Fires of Undeath
Burn rarely buys you a second turn, but the flashback clause here splits one card across two: cast it now in red for two damage, then pay a black premium later to cast it again from the graveyard. That second cast is where the design lives. The first one is unremarkable, two damage to anything for three mana, a rate mono-red had already beaten before this effect was even printed. What earns the card a slot is the back half, a Rakdos color requirement that turns a single removal spell into card advantage if you reach the late game with the mana to spare. The black flashback cost is the friction: you cannot replay it on tempo, you have to invest five mana plus a black source for the same two damage, so the engine only pays off in decks that survive long enough to fire both ends. That makes this less a burn spell than a graveyard resource that happens to start in your hand, built for the kind of deck that grinds rather than races. The flashback exile clause is also the natural limiter: two casts and the card is gone, so there is no infinite drain, just a clean two-for-one stretched across the two colors that most want to trade resources slowly.
