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Moxonomy

Firefist Adept

Creature — Human Wizard4 generic manaRed mana

The damage on entry scales with the number of Wizards you control, which makes the body almost beside the point: in a deck doing nothing tribal, this is a 3/3 that pings something small and moves on, while on a board already crowded with Human Wizards it becomes the removal spell that clears a lane. The design lives entirely in that conditional payoff, a tribal lord's logic redirected from anthem into burn. It rewards the slow accumulation of a creature type that had quietly grown into one of the deepest in the game: counterspell bodies, looters, mana producers, all stamped Wizard whether or not their flavor suggested it. The trigger counts the creatures you already control rather than asking for a fresh investment, so X includes the Adept itself, which weighs more in the math than it looks. What it cannot do is finish a fight on its own terms: the trigger fires only on entry, only targets a creature an opponent controls, and lands at whatever number your board happens to be showing. That makes it a closer, not a setup piece, a card you cast once the Wizard count has built rather than one you jam early hoping to draw into the payoff later. This is the kind of reward that makes a tribal theme worth assembling instead of merely worth noticing.

Firefist Adept (dom)
DOM · #121uncommon
Pricing
Normal: $0.09
Foil: $0.18
Oracle Text

Rules text

When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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