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Moxonomy

Firebreathing

Enchantment — AuraRed mana

The original templating of a design idea Magic has returned to in every era: turn mana into damage by feeding it to a creature that would otherwise hit a ceiling. The Aura frame is the archaic part. Pinning the effect to a single creature means a removal spell costs you the enchantment too, and that two-card investment is exactly the friction that kept this kind of pump honest in the early years. Every later iteration loosened the constraint in some direction: the effect migrated off the Aura and onto the creature itself as an activated ability, and eventually the whole concept got absorbed into creatures' printed lines, with Dragon Whelp and its descendants writing the firebreathing activation directly onto the card. That migration (from Aura, to keyword-style ability on the creature, to an unspoken assumption about what red fliers do) is the quiet design arc the card opened. What it represents now is a vocabulary word as much as anything else: "firebreathing" is shorthand for the entire family of Red mana-for-+1/+0 activations, and the shorthand traces directly back to this printing's name.

Firebreathing (4ed)
4ED · #193common
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

Enchant creature Red mana: Enchanted creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

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