Firebending Lesson
The kicker here is doing something subtler than the raw numbers suggest: it turns one card into two removal spells that share a single slot, priced by when you draw it. For one mana, this trades with the small creatures that clutter the opening turns. Drawn later, when a single point of red mana is trivially available alongside four more, the kicked mode scales to five damage and answers most of what a board can present. That is the appeal of the modal-by-mana structure kicker provides: no wasted flexibility on either end, since the same card handles a one-drop on the play and a large midrange threat six turns later. Damage-based removal has always paid for its efficiency with a ceiling; the kicked mode buys headroom on that ceiling while keeping the floor at a single mana. The lineage runs through every scalable burn spell that lets you spend more to hit harder, but the wrinkle is timing: this is an instant on both ends, so the five-damage mode can sit up as a combat trick or an end-step answer rather than committing on your own turn. It resolves the perennial weakness of cheap creature removal, going dead against a body it cannot outsize: pay the four, and the spell that killed a mana dork now kills the thing that would have outclassed it. Damage-based removal throughout, never reaching the face, but rarely stranded.
