Fire Magic
A sweeper usually forces a bad bargain at deckbuilding time: the cheap version rots in your grip once the board grows past it, and the expensive version sits dead against a one-drop start. Tiered dissolves that bargain by moving the choice to the moment of casting. The base mode is a single red mana for one damage to every creature, enough to erase a token swarm, but the same card climbs to a two-damage or three-damage board wipe as the game stretches out, and it never sits in hand as a card you drew too early or too late. That is the entire argument for the design: one spell, three magnitudes, the price paid in extra mana layered on top of the red so the three-damage mode asks for six total and reads as a genuine late-game commitment rather than a free catch-all. The choice being locked in at cast, at instant speed, is what elevates it above a sorcery printing of the same numbers. You wait until the board and the tempo are legible, then buy exactly the amount of damage the turn calls for: a combat step, an end-of-turn dump of mana dorks, an opponent overextending into a wrath they did not price in. The three-tier scaling mirrors the Firaga line it takes its name from, where one effect grows in cost and force together, and the card translates that structure cleanly into a mana curve.
