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Moxonomy

Fire Diamond

Artifact2 generic mana

The red entry in a five-card cycle of two-mana rocks, each tuned to a single color, and the design lesson of that cycle is entirely in the tapped clause. A two-mana rock that produced colored mana untapped would join the same turn-one curve as Sol Ring and the older Moxen, accelerating into three-drops a full turn early; entering tapped resets that math. You spend two on turn two, the rock sits idle until it untaps, and you only break even the following turn. That single line of friction is what separates a fair fixing rock from a broken acceleration engine, and it is the discipline Wizards has returned to whenever it wants ramp without explosiveness: the Signets ask for an activation cost, the Talismans ask for a life payment, the Diamonds simply ask you to wait. None of the three is a strict upgrade on the others; they are different answers to the same balancing question. The Diamond's answer is the cleanest, because the only thing it costs you is tempo, and tempo is the resource a ramp deck has the most of. What it offers in exchange is color consistency at the lowest possible price floor, which is why this style of rock keeps getting reprinted long after flashier accelerants have aged out of relevance.

Fire Diamond (cmr)
CMR · #309common
Pricing
Normal: $0.41
Foil: $1.63
Oracle Text

Rules text

This artifact enters tapped. Tap: Add Red mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

10 sets
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