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Moxonomy

Fire Ambush

Sorcery1 generic manaRed mana

Three damage to any target is one of the oldest, cleanest jobs in red, and Lightning Bolt set the rate everyone else pays against: one red mana, no qualifiers, instant speed. Fire Ambush carries the same payload for one extra generic mana and trades the instant for a sorcery, and that pair of restrictions is the whole story. The generic mana is the smaller tax; the sorcery speed is the one that bites. You cannot hold this up at end of step, cannot answer an attacker mid-combat despite the name, cannot punish a topdeck on the opponent's turn. What remains is the freedom to send three damage wherever it matters on your own main phase: a creature, a planeswalker, a face. That is a real effect at a real rate, just not a competitive one in any era where Lightning Bolt, Incinerate, or Lightning Strike are on the table. Its honest place is measured common-rarity burn: a single line of text that does exactly what it says and never asks the player to think twice. This is the kind of design that fills out a color's removal suite without lifting the ceiling, the deliberately fair version printed for environments that wanted three-damage red at a controlled power level rather than the unrestricted original.

Fire Ambush (ptk)
PTK · #111common
Pricing
Normal: $3.62
Foil:
Oracle Text

Rules text

Fire Ambush deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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