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Moxonomy

Finale of Glory

SorceryX generic manaWhite manaWhite mana

The two-tier X spell is a curve trick masquerading as a payoff. Read the printed cost and this looks like a two-drop; read the text and it scales without ceiling, which is the entire point. For most of the game it is white's cleanest token producer: X bodies with vigilance means the board attacks and blocks on the same turn, so every soldier is worth two decisions rather than one. The threshold clause at ten is where the design earns its second gear, the spell stops being a wide army and becomes an overwhelming one, doubling into flying 4/4 Angels that end games the ground soldiers only stalled. That gap between "reasonable X spell" and "cast this and win" is deliberate tension: it gives the card a real early floor and a genuine ramp payoff without needing two separate cards to do it. Restricting it to sorcery speed is the honesty in the bargain; a vigilant instant-speed army would warp combat math in ways white was never meant to own, letting you flash in blockers that promptly turn around and attack. Vigilance across every token is the load-bearing detail nobody reads twice: it turns a pile of 2/2s into a board that never has to choose between pressure and defense, and it is why the Angel half at the top end is not just bigger but genuinely oppressive.

Finale of Glory (clu)
CLU · #61mythic
Pricing
Normal: $2.40
Foil:
Oracle Text

Rules text

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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