Finale of Devastation
Green tutors had always stopped at your hand: fetch the creature, then spend a second turn casting it. This one collapses that sequence into a single X spell that pulls straight from library or graveyard onto the battlefield, which is what makes it read as both a toolbox and a finisher off the same line of text. At small X it is a search: find the silver-bullet body the board needs and put it into play with the mana already spent. At X of ten or more it does the same search and then piles on, handing your whole team a scaling anthem and haste in the same resolution, so the creature you just fetched arrives ready to swing alongside everything else. That dual identity is the design's whole point, and the graveyard clause is what gives it a second life: the same card that assembles a combo early can rebuild it late from the yard once your engine creature has already died. The tension it resolves is the one green tutors always carried, that the payoff arrives a turn behind the search. By spending the mana up front and skipping the cast, it lets a ramp deck convert a mountain of green mana directly into a lethal turn, no intermediate step, no window for the opponent to answer the tutored creature before it hits play. Restricting all of this to your main phase is the price the design pays for that immediacy: this is a declaration of intent, not an ambush off the top.






