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Moxonomy

Final-Sting Faerie

Creature — Faerie Assassin3 generic manaBlack mana

Removal that can only fire after the damage has already been dealt: the entry trigger demands a creature that was dealt damage this turn, which folds the whole card into a combat-math problem you have to set up before it ever hits the battlefield. The body and the trigger are sequenced, not simultaneous, so this is not a flier that swings and then executes. It is a finisher you drop after the rest of your board has done its work: an attacker chipped a blocker into the red, a burn spell left a creature one nick short, a fight or ping wounded something earlier in the turn. Only then does the destroy clause have a legal target. That damage prerequisite is the constraint paying for the rate: a four-mana 2/2 with evasion is forgettable, but bundling a kill spell behind a wound turns it into a tempo play that wants you already winning the combat, not reacting to a clean board. It rewards aggressive black decks that are constantly dealing incidental damage, and does nothing the turn nothing got hit. The Assassin typing reads as exactly the right flavor: this is murder that needs an existing wound to finish, not a bolt from nowhere. Blink and recursion are where the design opens up, since each re-entry is another post-combat execution, provided the board still shows fresh blood.

Final-Sting Faerie (mor)
MOR · #63common
Pricing
Normal: $0.16
Foil: $0.89
Oracle Text

Rules text

Flying When this creature enters, destroy target creature that was dealt damage this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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