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Moxonomy

Final Punishment

Sorcery3 generic manaBlack manaBlack mana

A finisher that converts work already done into a kill, and does nothing on a turn where no damage has landed. The trick is the wording: any damage a player has taken this turn becomes life loss, which slips past damage prevention and most lifegain triggers entirely. Stack a single large swing or a flurry of burn into the same turn, and a partial commitment doubles into lethal without rolling another attack or recasting another spell. The design lives or dies on setup; cast it after a quiet turn and it whiffs, which is why it wants high-damage one-shots rather than incremental beatdown. At five mana it is a top-end payoff, not a tempo play: you spend a full turn to convert damage you have already invested, so it rewards decks that can front-load a big hit before this resolves. The interesting part is the color it lives in. Black almost never gets to behave as a burn color, and fewer cards still let it punish damage rather than deal it. The clause that keeps it from being a slow-grind tool is the same-turn restriction: nothing banks, nothing carries over, so the card cannot reward patience. It is a reward for explosive turns, not a substitute for them.

Final Punishment (scg)
SCG · #67rare
Pricing
Normal: $0.37
Foil: $2.35
Oracle Text

Rules text

Target player loses life equal to the damage already dealt to that player this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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