Fin Fang Foom
Spell-copying has always keyed off spell type or target, but the trigger condition here is unusually specific: the spell has to point at an artifact or land. That narrows the payload to a strange, precise band of cards (mana ramp aimed at your own lands, artifact removal, land destruction, the odd tempo bounce on a Treasure or a Signet) and asks a deckbuilder to treat that band as a resource rather than a grab bag. What makes the trigger sing is that it doubles the free-target logic across the board: cast one land-destruction spell, get two, choose new targets for the copy, and grow the body by two counters in the same breath. Most red spell-copy engines have been about burn or big Fireball payoffs; this one deliberately routes around damage and toward the utility spells that usually don't warrant an engine at all. The 3/5 flying frame is the tell that the card is built to survive turns rather than end them immediately: it wants to sit back, accrue counters off a stream of cheap targeted spells, and turn incidental utility into a clock. The counters also make the trigger self-reinforcing, since each qualifying cast leaves the threat larger and the copy still on the stack.

