Skip to content
Moxonomy

Fill with Fright

Sorcery3 generic manaBlack mana

Discard spells fight a clock: the longer the game runs, the fewer cards the opponent holds, and a hand-attack effect that finds nothing is a dead draw. This one buys insurance against exactly that. The discard half is the standard two-card bite black has priced at various points across the game's history; the scry rider is what changes the calculus. Even against an empty hand, the second clause still does work, filtering your own top two toward whatever the discard was meant to clear a path for. That coupling is the design idea: a disruption spell that refuses to whiff entirely, because the caster gets value from the bottom half regardless of what the top half hits. The cost is the catch. Four mana for two cards of disruption is a steep rate by the standards of black's premium hand attack, which traditionally lands the same effect for far less and far earlier. The scry is there to justify the markup rather than to make the card efficient, and it never fully closes the gap. What remains is a midrange-paced disruption piece built to be cast when you can spare the turn and still want to dig: a card that trades raw tempo for the reassurance that the scry half is never wasted.

Fill with Fright (bbd)
BBD · #144common
Pricing
Normal: $0.07
Foil: $0.49
Oracle Text

Rules text

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close