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Moxonomy

Fight or Flight

Enchantment3 generic manaWhite mana

Pacifism for half an army, paid once. Where most early white tax-and-restrict enchantments lock down a single creature, this one reaches into every attack an opponent declares and quietly halves it: split their board into two piles, and the controller may only swing with the pile they pick. The bisection scales with the threat. Against a go-wide board it can strand four or five attackers behind the line every combat; against a board of two or three meaningful creatures it forces a real choice, peeling the best attacker away from the rest. You are not removing damage, you are imposing a tax on the opponent's most efficient attack, and the wider their board, the deeper your cut. This is a repeatable combat deterrent that buys a defensive deck time rather than answering anything outright, closer in spirit to a Propaganda or Ghostly Prison effect than to a removal spell. The pile-splitting wording also dates it: hand-separating an opponent's creatures every one of their combats is the kind of fiddly, manual bookkeeping later design largely abandoned for cleaner static restrictions. What it offers is a soft, recurring brake on aggression that asks nothing of you after it resolves, scaling its grip to exactly how much the opponent commits to attacking.

Fight or Flight (inv)
INV · #16rare
Pricing
Normal: $2.10
Foil: $12.25
Oracle Text

Rules text

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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