Fiery Intervention
Five mana buys the freedom not to care which threat shows up. Five damage kills nearly anything short of a true bomb, and the artifact-destruction mode means the card never sits dead against a deck leaning on mana rocks or equipment. That is the whole pitch: red has always had cheaper ways to deal five, and dedicated artifact removal is plentiful below this cost, but a single slot that answers either kind of problem at a fixed, unglamorous price is the insurance a deck buys when it cannot afford to draw the wrong half of a split. The design is deliberately plain modal removal: no upside rider, no escalating cost, no instant-speed trick, just two clean choices stapled together so the spell always reads as a live answer whatever the board looks like when you draw it. It was built as common-rarity flexibility, the unexciting glue that makes a removal suite resilient rather than a spell anyone builds around.

