Fiery Inscription
A recurring source of noncombat damage that fires on every instant or sorcery cast is the kind of engine spellslinger decks have chased for years, and this one asks nothing of your life total, your board, or your mana to keep it running: the toll on your opponents rides on the same spells the deck already produces. The engine cares about raw activity, not impact. Two cheap cantrips do more work here than one expensive haymaker, which pushes deckbuilding toward volume and away from single big turns. That makes it a burn plan sitting behind the real gameplan rather than leading it, converting a spell-heavy grind into an incidental clock. Because it deals damage rather than draining life, the two per cast travels on the same channel as any other burn spell: it can be prevented, redirected, or scaled by whatever amplifies damage in the deck, a different risk-and-reward profile than a raw life-payment engine would carry. The wrinkle is that it opens by tempting you with the Ring the moment it resolves, a one-time hook that folds the ring-bearing subgame into a deck that otherwise has no interest in creatures. That temptation is a single event, not an ongoing reward keyed to your casting, so escalating the bearer's abilities the rest of the way means finding other tempts elsewhere; the enchantment only ever offers the first one. What it delivers on repeat is the burn, and its identity is that split: a one-shot brush with the Ring bolted to a repeatable opponent-facing damage engine.

