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Moxonomy

Fiery Finish

Sorcery4 generic manaRed manaRed mana

Seven damage is far more than any creature needs killed, and that overkill is the entire point of the design: a removal spell priced not on efficiency but on certainty. At six mana, this is the near-certain kill that red almost never gets to have, since the color's removal is usually capped by damage that scales with mana cost or fizzles against larger bodies. Where a Lightning Bolt or a Lightning Strike runs out of headroom against fatties, this one simply does not, answering almost any creature so long as it doesn't outsize seven toughness. The trade is straightforward and honest: red pays a full turn's worth of mana and a sorcery-speed window to buy reach it cannot get cheaply. That makes it a clean expression of a recurring tension in the color's removal philosophy, where direct damage as a kill spell hits a ceiling and the design has to decide whether to break the ceiling or live under it. This card breaks it, but charges the full toll for doing so, and accepts that you will frequently overpay on the damage to guarantee the result.

Fiery Finish (m19)
M19 · #140uncommon
Pricing
Normal: $0.10
Foil: $0.05
Oracle Text

Rules text

Fiery Finish deals 7 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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