Fiery Cannonade
A symmetrical sweeper with a tribal exemption is an old trick, but here the exemption is the whole pitch: the Pirate clause turns what would be a neutral board reset into an asymmetrical one for the deck built to use it. The two damage is calibrated to clear early aggressive boards (the one- and two-toughness creatures that crowd the bottom of a curve) while sparing your own crew, so the card reads as a one-sided wrath in the matchups where it matters and a mutual one everywhere else. The instant speed is what gives it teeth: you can hold it through a combat step and fire it as a blowout when an opponent commits attackers, rather than spending it proactively on a sorcery turn the way Pyroclasm or Anger of the Gods asks. That timing window turns a clunky board-clear into a combat trick that happens to hit the whole table. Outside the tribe it was printed to reward, it is a perfectly serviceable red sweeper against go-wide aggro, with the Pirate line sitting inert. The design depends entirely on stocking enough of the exempt creature type to make the asymmetry real; absent that, you are simply playing a two-damage instant-speed Pyroclasm that occasionally inconveniences you less than it inconveniences them.

