Fiendish Panda
Two lifegain payoffs stitched onto one body, and the second one is quietly self-referential in a way that shapes how you play the first. The +1/+1 counter per lifegain trigger is the familiar half: a Soul Warden loop, a lifelink attacker, an incidental gain-two spell, and the 3/2 starts growing. The reanimation clause is where the design gets pointed, because it keys off this creature's power, which the lifegain has been inflating. You do not just want it to die; you want it to die big, so the graveyard target you pull back can be as expensive as you have managed to pump the Panda. Lifegain and reanimation are two archetypes that rarely share a deck, and this card is the hinge that fuses them: gain life to grow the body, grow the body to widen the reanimation window, then trade or sacrifice it to cash the counters in for a permanent. The non-Bear restriction on the target is a small piece of tribal cuteness (this is a Bear Demon, after all) rather than a real constraint, since almost nothing you would want to reanimate is a Bear. The sequencing tax is what stops it from spiraling for free: the reanimation only fires on death, and its ceiling is set entirely by work you did before the creature ever hit the graveyard.
