Field Marshal
A Soldier lord that grants first strike on top of the standard anthem buff, which tells you exactly what kind of tribe Soldiers were always meant to be: a wide, aggressive board where the +1/+1 turns marginal one-drops into bodies that win combat outright. First strike is the load-bearing half of the grant. A team of pumped attackers that all deal damage before blockers can swing back rewrites the math of the red zone entirely, letting small creatures trade up and forcing opponents into chump blocks or full-on stalls. The +1/+1 enlarges the numbers; the first strike decides who actually lives through each exchange, and that second clause is what makes a fair race lopsided. The catch is the one every anthem-style lord carries: the buff reads "other," so the lord itself stays a plain 2/2 and contributes nothing to its own ability, which makes it the card opponents most want to kill and the one your deck can least afford to overextend behind. Soldiers as a tribe never got the consistent support that Goblins or Elves did, which left this card as one of the few payoffs holding the archetype together across eras. It rewards a specific kind of deckbuilding discipline: flood the board cheap, then let the lord convert a board stall into a one-sided slaughter, because every blocker that lacks first strike now dies before it strikes back.



