Fetid Gargantua
The clever part is not the draw, it is what the draw keys on. Adapt is a self-limiting mechanic by design: it only fires from a counter-free state, so a body that keeps its counters can never adapt again. But the refuel trigger here does not care about adapt at all; it cares about any placement of a +1/+1 counter, from any source. That single design choice is the whole engine. The built-in adapt line is only a fallback, capped at one payout until those two counters come off, but a proliferate, an anthem that hands out counters, or a second buff spell each reopens the window and pays another draw two for two life. That reframes an ordinary 4/4 into a repeatable card-advantage seat, graveyard-agnostic and priced in life once it resolves rather than in fodder sacrificed or cards discarded. It answers an old black tension (converting life total into raw cards) with unfamiliar plumbing: nothing thrown away, no sacrifice tax, gated only by the deckbuilding puzzle of manufacturing another counter to place. The card asks a counter-manipulation shell to keep inventing ways to poke a single creature, and it pays each success with a self-damaging refill.
